Sports


Football Wagering

Game must take place on the date and in the location scheduled for action, they are official after 55 minutes of play ( NFL & NCAA)

Bets on money line, spread or total, include over time scoring.

1st Half Betting: The first half must be completed for wagers to have action.

2nd half betting: NFL Games must go the full half, NCAA games must go the full half for 2nd half wagers to have action, Overtime counts towards 2nd half wagers.

Quarter Betting: The Quarter must be completed in full for wager to have action, Fourth quarter wagers do not include overtime unless otherwise noted.

Props Betting

Unless specified all game props are for regulation time only.

Team Totals, Odd or Even - Zero score by a team will count as Even for settlement purposes.

Player Props include overtime and player must play in the game for action.

Futures

Odds to win: Super Bowl, Conferences and Divisions: are offered on a weekly basis, they stand regardless of the length of the season and will be graded once there is an official winner.

For AFC or NFC Championship Winner futures, the champion of the respective conference will be the team that reaches the Super Bowl from that conference.

NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

Regular season Wins and Props: are offered before the first game of the RS starts, they will be graded once the regular season is over or 16 games ( NFL) are completed. For NCAA, Bowl Games and Conference Championship Games are NOT used towards teams RSW, teams must play all regular season games for action.

Settlement of Wagers

All NFL match markets and pre-game props will be settled according to game stats on http://www.NFL.com published on day of the game. Subsequent amendments do not affect settlement.

NFL rules and regulations will apply to CFL unless otherwise stated.

Las Vegas Rules apply for any rules not mentioned here.

Baseball Wagering

Baseball bets will be marked as follows:

Baseball Series Wagering

You are wagering on which team wins more of the games that are deemed official in this series of games. A series will be defined as the number of games played by the same two teams in the same stadium without either team playing a different opponent.

If the series is shorter than planned, due to a game or games that are postponed prior to being official or canceled outright, the wager will be on which team wins the greater number of the official games in the series. If both teams win the same number of official games all wagers will be no-action.

Listed pitchers

Both starting pitchers are specified. Listed pitchers must throw their first pitches for their respective teams or the bet is "No Action".

Action

Any pitcher may start for either team. However, if there is a pitching change Action wagers will be computed with closing price of the new pitcher.

Pitcher vs. Team

You may designate the pitcher you want to start for your team regardless of the other team's starting pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action."

Team vs. Pitcher

You may pick a team regardless of the starting pitcher to start against other team's designated pitcher. If the listed pitcher does not throw the first pitch the bet is "No Action."

How to Bet on Baseball

The wagering on baseball is done by laying or taking money odds. The minus - indicates the Favorite and the plus + indicates the Underdog

Example:
    White Sox +150
                Indians -160
            

A bettor would lay $160 to win $100 on the Indians. or the bettor can wager $100 to win $150 on the White Sox. On money odds whenever there is a minus - you lay that amount to win a dollar, where there is a plus + you get that amount for every dollar wagered.

When is a Baseball Game Official?

  • For wagering purposes, money line winners and losers are official after 5
    innings of play unless the home team is leading after 4½ innings.

If a game is called, suspended or postponed, and the Visiting team is leading, the winner is determined by the score after the last full inning (any runs scored in the top of an inning, if the Home team does not make 3 outs or take the lead in the bottom of the inning will not count toward the score, and the score will revert to the last full inning).

Monies will be refunded if the game is tied after the completion of the last full inning. Events do not carry over to a future date, only the runs scored on the date the game was scheduled (or more if the game continues past midnight) count towards the wager.

For Run-Lines to have action the game must go either 8 ½ full innings if
the home team is ahead or 9 full innings if the visitor is winning. If, for
example, the game goes 10 full innings, it is tied, and the game is called,
suspended or postponed the game will be graded as a tie with the appropriate
winners and losers.

Special Baseball Rules:

When wagering on total runs (over/under) the game must go 9 full innings (8½ if the home team wins) to have action. If a game is called, or
suspended, the score will be determined after the last full inning. If, for
example, the game goes 10 full innings, it is tied, and the game is called,
suspended or postponed the game will be graded as a tie with the appropriate
winners and losers.

  • Rules for run line wagers are the same as those for baseball totals.
  • When betting on run-lines and totals both listed pitchers must start the game for wagers to have action.
Wagers on total runs and run lines will be refunded if:
  • Both listed pitchers do not throw at least one pitch
  • Game is not complete.

Baseball 5 Inning Rules

All wagers on baseball first 5 innings will be decided on the basis of the score at the end of five full innings. If a game does not go five full innings, all first 5 inning wagers will be canceled. More 5 Inning Baseball rules can be found in the Canceled or Postponed Games.

Baseball Last 4 Innings Rules

All wagers on baseball last 4 innings will be decided on the basis of the score at the end of the full game, extra innings included. If a game does not go nine full innings, or 8 and a half if the home team is winning, all last 4 inning wagers will be canceled. More last 4 Inning Baseball rules can be found in the Canceled or Postponed Games.


Sport Specific Rules:

Baseball Last 4 Innings

These bets are based on the score in the last full 4 innings, plus any extra innings played for the game to be final.

  • If the game does not go 9 full innings for any reason, all last 4 Inning or Second Half wagers will be cancelled.
  • All wagers will be graded final once the full game is final, not before.
  • All of these wagers are based on the listed pitchers and all Second Half or last 4 Inning wagers must list both pitchers. If either listed pitcher does not start, any 5 Inning wagers will be cancelled.

Please note: There is $300 wager limit on all of 5 Inning wagers.

Other Leagues

Mexican League, Japan and Korean Baseball are offered.

You can bet on the Run Line, Money Line and Total only

All bets are action (no listed pitchers)

Same rules as MLB, for teams and additional information please check : www.milb.com , eng.koreabaseball.com and http://npb.jp/eng/

Props Betting

Offered for MLB only

Both listed pitchers must start for action, in case of a pitcher change, props will be cancelled and new odds will be offered

Props do not include Extra Innings unless specified

Half time is considered as the score after the first 5 Innings are played

Game must be official for total related props to have action

They will be graded at the end of the match or once the specific Inning or outcome has occurred

Futures

Odds to win: World Series, Conferences and Divisions: are offered in a weekly basis, they will be graded once there is an official winner.

Regular season Wins and Props: are offered before the first game of the RS starts, they will be graded once the regular season is over or once 160 games are completed.

Settlement of Wagers

Statistics provided by the official score provider or the official website of the League or Event will be used for grading purposes.

Settlement is based on the score after the game is final. No changes.

Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Basketball Wagering

Basketball Rules

Game must take place on the date and in the location scheduled for action.

NBA games are official after 43 minutes of play

WNBA and College basketball are official after 35 minutes of play

Overtime counts towards sides, totals, money lines, 2nd half wagers.

1 st half betting: The first half must be completed for wagers to have action.

2nd half betting: NBA Games must go 43 minutes, WNBA and College games must go 35 minutes for 2nd half wagers to have action, Overtime counts towards 2nd half wagers.

Quarter Betting: The Quarter must be completed in full for wager to have action, Fourth quarter wagers do not include overtime unless otherwise noted.

Props

Props are accepted as single wagers only ( no parlays allowed)

Props will specify if overtime is included or not.

Game must be official for the wager to have action.

Race to X number of points props have action after the total has been reached.

For player props, player must play for action and all props include overtime.

Futures

NBA Regulars season wins are official after 66 regular season games.

NBA Tie Break rules apply when determining Divisional winners.

Team to win the conference is the team that represents the conference in the NBA Finals.

Additional rules may apply for specific futures, please check the comments of each bet.

In a DEAD HEAT the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the wagered amount being lost.

BIG3:

The BIG3 is the American 3-on-3 professional basketball league.

Lasts a total of 10 weeks. A Regular season of 8 weeks, plus one week of Playoffs and 1 week of Championship.

Game goes to halftime once a team reaches 25 points. A winner is declared once a team reaches 50 points, with the win-by-two rule effect.

There are 8 teams of 5 players each and is played on Half-court.

For additional information on teams, rules and scoring system please check: http://big3.com

Boxing/MMA Wagering

How to wager on Boxing/MMA:

Types of bets: Money Line ( win price, two way) and total number of rounds

Propositions : Method of Victory, Round Betting and Distance.

For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round, regardless of the scheduled length or title.

Round Betting

Boxing: where a half round is stated (in a 3 minute round) then 1 minute 30 seconds of the respective round will define the half to determine under or over.
Example: You bet a fight to go over 9.5 rounds, for a winner, the fight must go the full 9 rounds and at least 1 min 31 seconds of the 10th round.

MMA: where a half round is stated (in a 5 minute round) then 2 minute 30 seconds of the respective round will define the half to determine under or over.

Method of Victory

Knockout (KO) : when a boxer does not stand up after a 10 count.

Technical knockout (TKO:) is the 3 knockdown rule or if the referee steps in to stop the fight.

Disqualified Opponent (DQ): a match is stopped because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the match

Draw: is scorecard draw. Technical Draw : the referee stops the fight before the start of the 5th round, for any reason other than KO,TKO or

Decision: is on scorecard points between the 3 judges.

Split Decision: 2 of the 3 judges score the same fighter as the winner, while the third judges scores the other fighter as the winner.

Majority Decision: 2 of the 3 judges score the same fighter as the winner, while the third indicates neither fighter won (i.e draw).

Unanimous Decision: All 3 judges have the same fighter as the winner.

Technical decision: when a fight has to be stopped because of a headbutt . When the fight can't continue for any reason other than a KO/TKO or DQ (ex: a clash of heads causing a cut), but the required number of rounds have been fought for the fight to be decided upon the judges' scorecards

Settlement

In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.

The official declared result on the night of the fight will be considered final and used when grading bets. Bets will not be re-graded if the decision is overturned at a later point in time.

Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.

Las Vegas Rules apply for any rules not mentioned here.

Golf Wagering

How to wager on Golf:

Golf matchups are based on head-to-head action between two golfers.

Example
          Davis Love III +130
          David Duval -160
        
  • The matchup is based on the action for the entire duration of the tournament, unless noted otherwise at each matchup.
  • For stroke play tournaments the wager is on who will play the most holes. If both players complete the same number of holes then the player with the lowest number of strokes wins the matchup.
  • Both golfers must tee-off for there to be action. If either golfer fails to tee-off the wager will be deemed no action and all wagers will be refunded.
  • For match play tournaments the winner is the golfer who wins more holes for the duration of the match, for however long it takes.
  • A golf match-up may have a stroke handicap or spread. If the number is positive (+), then you subtract the strokes from the golfer's score. If the number is negative (-), then add those strokes to the golfer's score. The golfer with the lower score after the strokes are applied is the winner. These wagers will be graded using the difference between each golfer’s strokes. If one contestant ends with a score of 68 and the other contestant with a score of 70, the winner will be the one that scored 68, and will be declared the winner by 2 strokes.
  • For stroke play tournaments, if one contestant withdraws or is disqualified, the remaining contestant will be declared the winner.
  • Four and five round golf events must go 54 holes and three round golf events must go 36 holes for tournament match-ups and futures to have action.

Futures

  • Bets are for player to win the Tournament ( including the playoff)
  • The “ Field” includes any other player not offered by name
  • If a tournament does not go the specified number of completed holes (usually 72), and is shortened by the officials, the leader at the end of the number of holes specified by the officials will be the winner

Hockey Wagering

How to Wager on Hockey:

Wagering on Hockey involves laying money or taking money line odds. The minus - indicates the Favorite and the plus + indicates the Underdog.

A money line wager is betting on the outright winner of the match based on the final score.

A puck line wager is like football point spread betting (and exactly like baseball run line betting). Your selection plus or minus the number of goals on the puck line determines if your bet is a winner or loser.

Example

You bet on the Devils - 1½ goals +205 (the +205 is the juice and will be explained below). The final score of the game is

    Flyers 3
                Devils 4
            

because you took the Devils -1½ you subtract 1½ from the Devils score and compare that to the final score of the opponent. In this case the new score would be

    Flyers 3
                Devils 2.5
            

You would lose your bet even though the Devils won the game.

How to Read Hockey Lines

The table below is an example of Hockey lines (odds) for a match.

Team Puck Line Money Line Total
Flyers + 1½ (-245) +120 O 5½ (-120)
Devils - 1½ (+205) -140 U 5½ (100)
  • Puck Line
    • The number of goals + or - added to your selection's score. Usually + or -
    • The juice is the number in the parenthesis after the + or - 1½. if you bet the Flyers + 1½ you would need to risk $245 to win $100. If you bet the Devils - 1½ you would get back $200 for every $100 you risk.
  • Money Line
    • The odds you lay or take on the outright winner. If you bet the Devils to win you would need to bet $140 to win $100.
  • Total
    • Will the combined score go over O or under U the number listed in the total.
    • The number in the parenthesis after the total is the juice. If you bet the over in the table above you would need to risk $120 to win $100

Note: Hockey Live is graded after regulation time and it DOES NOT include Over Time.

MOTOR SPORTS WAGERING

The official winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".

If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.

Poker Rules

  1. All “House Rules” apply.
  2. You may only have one of the following accounts, not one of each, unless agreed upon with management: YouWager, BetPop, PayoffsPlus, AchauBet and HanPlayer.
  3. It is the Customer's responsibility to keep his password secure. Youwager.eu cannot be held responsible for unauthorized use of an account by people with access to correct account information and passwords.
  4. It is the Customer's responsibility to take reasonable measures to protect their computer and internet connection from unauthorized access and malicious software.
  5. Only the account owner may play on the account, and may not let other people use the account.
  6. First Fidelity accepts no responsibility for the quality of your Internet connection or for any disruptions to it, except for those directly related to our servers. Information between your computer and our servers will pass through a large number of "peers” on the internet, machines that are not owned by us and that do not belong to your ISP. We cannot be held responsible for disruptions to such connections.
  7. Collusion; when two or more players work together in poker ring hands and/or tournaments in order to share knowledge to gain an unfair advantage over other players, is strictly prohibited.
  8. It is strictly prohibited to intentionally lose a hand to another player in order to transfer chips (‘chip dumping’).
  9. If you are proven to be involved in any kind of staking, swaps, profit-sharing, bankroll sharing agreement with another player, you will be prohibited to play at the same cash game table or in the same Sit & Go tournament as that player.
  10. We constantly take steps to detect and prevent all forms of cheating, which may include a thorough investigation of your account, hand histories, and programs running concurrently with our software.
  11. The following types of tools and services are strictly prohibited:
    • Any software, app, online tool or service that shares hole card data with other players or services is colluding, and is prohibited.
    • Any tool, app or service that works off of a central database of player profiles, hands played or private results is prohibited.
    • Any tool, app or service that plays without human intervention (a ‘bot’) or reduces the requirement of a human playing. For instance, an ‘auto-folder’ is prohibited.
    • The practice of data mining (observing games without playing in order to build up a database of hand histories for future reference) is prohibited.
    • Any tool, app or service that offers real-time commentary or advice on the current game state that goes beyond reporting data and statistics.
    • Any tool, app or service that is targeted towards the manipulation of opponents in games in which you are unable to choose a specific table to play on, such as collusion, multiple account abuse, and use of prohibited programs may result in penalties at our discretion. These penalties may include warnings, restrictions on playing with certain other players, seizure of funds, and the closing of your First Fidelity Account.
    • In the event that we deem that a User has engaged or attempted to engage in unfair play, including without limitation, engaging in any of the activities set forth above or any other game manipulation, we shall be entitled to take such action as we see fit.
  12. Unfair play, such as collusion, multiple account abuse, and use of prohibited programs may result in penalties at our discretion. These penalties may include warnings, restrictions on playing with certain other players, seizure of funds, and the closing of your First Fidelity Account.
  13. We do not actively monitor chat, and you play at tables with chat enabled at your own risk.
  14. Your chat must be in English. Trivial exceptions (e.g. ‘Bonjour!’, ‘gracias’) are acceptable.
  15. You are expected to chat in a way that would be appropriate in a public, face-to-face poker game. It is strictly prohibited to use chat for any malicious or offensive behavior, including but not limited to collusion, fraud, spam, and/or harassment. Abusive, foul, racist, threatening or otherwise inappropriate chat will not be tolerated.
  16. You may not use the chat feature for any commercial use including making any statements which promote any service or product of any party except us. And you shall not make statements about us or our services that are untrue or can be considered to be derogatory or critical.
  17. You may not ‘flood’ the chat box by entering large amounts of text in order to interfere with the ordinary use of the chat facility by other players.
  18. You may not ‘spam’ tables with announcements for other websites, networks and/or invites of private tournaments or Sit & Go events.

Soccer Wagering

Game Wagering

When wagering on soccer, we offer three-way soccer lines: Team A, Team B, and Draw (tie) are the three wagering options. The conclusion will be one winner and two losers. You must wager on the correct outcome to win.

All soccer wagers are for regulation time only. Regulation time consists of two halves of 45 minutes each, plus any time the referee adds to compensate for injuries and other stoppages. Unless otherwise specified, your wager WILL NOT include extra time and/or penalty shootout.

Unless otherwise specified, wagering on game totals (over/under) only include goals scored in regulation time. Also, a match must reach full time for wagers on game totals to be valid.

Any wagers on a game abandoned before the completion of regulation time will be void, unless the wager's outcome has already been decided at the time of abandonment (player to score first, etc).

Game dates and times posted are for guidance purposes only and are not guaranteed to be 100% accurate. If a match is suspended or postponed, and an official result is declared immediately (same day) by the ruling body, the match will be graded with the result declared by the ruling body. If a match is suspended/postponed and NOT resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

Any wager on whether a team advances in a cup competition or to win the cup, will have action regardless of a suspended or postponed match. Bets on teams to qualify or to advance to the next round of a competition are paid out on the referee's final whistle at the game's natural conclusion, whether the game is decided in regulation time, extra time or in penalty shootout.

Proposition Wagering

All proposition bets are for regulation time only. This includes the following props:

  1. Correct score: predict the correct final score of the game.
  2. First player to score: you must correctly predict the player to score the first goal of the match. Own goals count.
  3. Player to score at any time: correctly predict a player to score at any time in 90 minutes of play + injury time (regulation time). If a player does not participate in the match, then all wagers on that specific player will be graded as no action and monies will be reimbursed.
  4. First half betting: wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be canceled and monies returned.
  5. Soccer Live betting (In-game betting): Wagers accepted while soccer live betting is being offered include all goals already scored in the game up to the point the wager is made. Soccer live wagers will be decided based on regulation time only. It does not include periods of extra time nor penalty shootouts. If a game is suspended before full time is reached, all wagers on soccer live betting will be cancelled and monies will be reimbursed.

We cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play. We also reserves the right to cancel any soccer live wager made on an obvious "bad" line due to software or human error.

Soccer Futures

  1. Odds to win: Bets are for the outright winner of a specific tournament, cup or league. An ultimate winner must be declared for wagers to have action.
  2. Top Goal Scorer: The bets for top goal scorer of a tournament, cup or league will include only the goals scored by a specific player in a specific league. If the player changes to a team from a different country during a transfer window (or at any point), only the goals he scored in the original tournament, cup or league will count.
Examples
  1. If Wayne Rooney starts the tournament with Manchester United and scores 10 goals, but gets transferred to Barcelona during the January transfer window, only the goals scored in the Premier League will count.
  2. If Wayne Rooney starts the tournament with Manchester United and gets transferred to Liverpool, all goals scored with both teams count.

All top goal scorer futures include a Tie option and a Field option. You must wager on the correct outcome to win.

Asian Handicap

An Asian Handicap is a sports betting term used to describe spread betting in soccer. Described as Asian because of its Eastern origins, the phrase actually has little to do with the region. This form of soccer betting has gained increased popularity over the last few years and is now offered by a variety of mainstream bookmakers.

Football bets can be made using a few different formats. From a gambler's standpoint, Asian handicap odds provide many benefits. For starters, the Asian handicap system eliminates any chance for loss due to a tie, which increases the gamblers chances of success. Secondly, bookmakers typically charge less for these than other bets.

Soccer is one of the few sports in the world where a tie is a fairly common outcome. With traditional fixed odds, ties are treated as an additional outcome to the game. In other words, bettors lose when they place a wager on either team to win and the game ties. With Asian Handicaps, however, the chance for a tie is eliminated by use of a handicap that forces a winner. This creates a situation where each team has a 50-50 chance of winning; similar to the odds for a basketball or baseball game where a tie is impossible.

This system works in a straight-forward manner. The bookmakers's goal is to create a handicap or "line" that will make the chance of either team winning (considering the handicap) as close to 50% as possible. Since the odds are as close to 50% as possible, bookmakers offer payouts close to even money, or 1.90 to 2.00. Asian Handicaps start at a quarter goal and can go as high as 2.5 or 3 goals in matches with a huge disparity in ability. What makes Asian Handicaps most interesting is the use of quarter goals to get the "line" as close as possible. Taken in conjunction with the posted total for the game, the handicap essentially predicts the game's final score. Take a look at this example:

Match: Everton vs. Newcastle United

Handicap: 0 : 1½

Explained: This handicap states that Newcastle is "giving" Everton one and one half goal for the match. This means is that Everton is starting the game with a 1.5-0 lead. If the final score of the game is 1-2, then a bet on Everton wins the with the final score (considering handicap) as 2.5-2.

Quarter Handicaps

Subsequently, many matches are handicapped in ½ and ¼ intervals; both of which eliminate the possibility of a tie since no one can score a half-goal. Quarter ¼ handicaps split the bet between the two next closest ¼ intervals. For instance, a $1000 bet with a handicap of 1¾ is the same as betting $500 at 1½ and $500 at 2. With ¼ handicap bets, you can win and tie (win ½ of wager) or lose and tie (lose ½ wager).

Whole Handicaps and Ties

Handicaps that are whole numbers still allow for the possibility of a tie. In the event of a game tied by the handicap, We will refund the "tying" wager(s).

Soccer wagering limits

The following limits apply on the day of the match:

  • Major Leagues -> $1000 max wager on spreads and money lines, $500 on totals.
  • Minor Leagues -> $300 max wager on all sides and totals.
Group Country/League Limit
Soccer Americas Argentina 300
Soccer Americas Brazil 300
Soccer Americas Brazil 2D 300
Soccer Americas Chile 300
Soccer Americas Mexico 300
Soccer Americas USA 1000
Soccer Europe Austria 300
Soccer Europe Belgium 300
Soccer Europe Croatia 300
Soccer Europe Czech Republic 300
Soccer Europe Denmark 300
Soccer Europe England 1000
Soccer Europe England 2D 300
Soccer Europe England 3D 300
Soccer Europe England 4D 300
Soccer Europe Finland 300
Soccer Europe Finland 2D 300
Soccer Europe France 1000
Soccer Europe France 2D 300
Soccer Europe Germany 1000
Soccer Europe Germany 2D 300
Soccer Europe Greece 300
Soccer Europe Ireland 300
Soccer Europe Ireland 2D 300
Soccer Europe Italy 1000
Soccer Europe Italy 2D 300
Soccer Europe Netherlands 1000
Soccer Europe Netherlands 2D 300
Soccer Europe Norway 300
Soccer Europe Poland 300
Soccer Europe Portugal 300
Soccer Europe Portugal 2D 300
Soccer Europe Romania 300
Soccer Europe Russia 300
Soccer Europe Scotland 300
Soccer Europe Scotland 2D 300
Soccer Europe Spain 1000
Soccer Europe Spain 2D 300
Soccer Europe Sweden 300
Soccer Europe Sweden 2D 300
Soccer Europe Switzerland 300
Soccer Europe Turkey 300
Soccer Europe Wales 300
Soccer Other AFC 300
Soccer Other Australia 300
Soccer Other CAF 300
Soccer Other China 300
Soccer Other Club World Cup 1000
Soccer Other CONCACAF 1000
Soccer Other CONMEBOL 1000
Soccer Other Friendlies 300
Soccer Other Japan 300
Soccer Other Japan 2D 300
Soccer Other Korea 300
Soccer Other OFC 300
Soccer Other Vietnam 300
Soccer UEFA Champions 1000[^fn]
Soccer UEFA Euro Cup 1000[^fn]
Soccer UEFA Euro League 1000[^fn]
Soccer World Cup U17 World Cup 300[^fn]
Soccer World Cup U20 World Cup 300[^fn]
Soccer World Cup WC Finals 1000[^fn]
Soccer World Cup Womens 1000[^fn]
Soccer World Cup Womens U20 300[^fn]
Soccer Special Olympics 1000

[^fn]: Depending on stage

Tennis Wagering

Retirement or Disqualification:

Head to Head Matchups:

Two full sets must be completed for your wagers to stand. If less than 2 sets are completed, all wagers will be considered void.

Example

Federer 6-3, 4-6, 2-0 (Roddick is retired due to injury). All wagers will stand. Federer is declared the winner and Roddick is deemed the loser.

Federer 6-3, 2-0 (Roddick is retired due to injury). All wagers will be considered void.

Totals Betting:

Bets are for the total number of games played in the match. The match must be completed for action. In the event of retirement, disqualification or change of surface mid-match, bets will be void.

Sets Betting:

When a tennis match is not completed because of a player retirement or disqualification, all Set wagers will be considered void. Such wagers will be canceled and money is refunded.

Prop Betting:

If a tennis match is not completed because of a player retirement or disqualification, all Prop wagers will be considered void. Such wagers will be canceled and the money is refunded, with some exceptions that pertain to the completion of an individual set.

  • To Win 1st Set (Must Complete 1st Set)
  • Correct Score of 1st Set (Must complete 1st Set)

Delay or Suspension:

If a tennis match is completed, all the wagers will stand as written. A delay in the start of a match will not affect the standing of the wagers, nor will a suspension, as long as play is resumed and the match is completed.

In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

Example

A match is scheduled for 5 sets, but only 3 sets can be played because of weather and the leader at the end of 3 sets is declared the winner of the match.

Remember times and dates are for reference only, they are subject to change.

Futures (Ante post) Betting:

All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament, lose.

Change of Venue or Playing Surface:

If the venue or playing surface for a match is changed, the wagering odds for match bets will then be adjusted. Match bets placed at the pre-adjustment odds are then void. Futures or Ante post wagers will stand.

E-Sports

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet.

An unplayed or postponed match will be treated as a non-runner for settlement purposes.

Bets will be void if the fixture is listed incorrectly.

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

To Win Match - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result.

Rugby League

General Rules

All Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

If a match is abandoned or postponed all bets are void apart from markets where the outcome is already determined.

Match Betting: In 2-Way markets Push rules apply. 3Way - If the match ends in a Tie, bets will be settled as Draw option.

NRL Finals Series Markets

The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.

Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby Union

General Rules

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

If a match is postponed or abandoned all bets are void apart from markets where the outcome is already determined.

Match Betting: In 2-Way markets Push rules apply. 3Way - If the match ends in a Tie, bets will be settled as Draw option.

World Cup Specials

Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

Six Nations Specials

To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.

To Win the Grand Slam - Any participant must win all their five matches.

Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.